June 30, 2022


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Crystal Dynamics publicizes the subsequent Tomb Raider sport, made in Unreal Engine 5

Tomb Raider franchise developer Crystal Dynamics has confirmed what all of us already suspected – that it’s engaged on the subsequent main sport within the collection – and that this mission might be realized in Unreal Engine 5.

The announcement capped off Epic Video games’ Unreal Engine 5 presentation right this moment, which was timed alongside the engine’s basic launch.

Unreal Engine 5 is the highly effective toolset behind Epic Video games’ current The Matrix Awakens demo, and which additionally runs ever-evolving Fortnite.

“This new engine interprets to next-level storytelling and gameplay experiences, and that’s why we’re thrilled to announce right this moment that we’ve simply begun growth on our subsequent Unreal Engine-powered Tomb Raider sport. 5,” Crystal Dynamics mentioned right this moment.

“Our objective is to push the boundaries of constancy and ship the high-quality action-adventure cinematic expertise that followers of each Crystal Dynamics and the Tomb Raider franchise deserve. journey collectively.”

Crystal Dynamics beforehand developed Tomb Raider: Legend, Anniversary, Underworld, Guardian of Mild, and Temple of Osiris, in addition to the massive 2013 collection reboot Tomb Raider and the sequel Rise of the Tomb Raider.

Since then, Crystal has been busy with the poorly obtained live-action sport Marvel’s Avengers – leaving 2018’s Shadow of the Tomb Raider to sister studio Eidos Montreal.

Crystal Dynamics can be at present engaged on the subsequent Good Darkish sport, serving to with growth at Microsoft’s The Inititiave studio – and a current report advised it performed a a lot larger function. (All of this begs the query – what number of Crystal Dynamics are left on Marvel’s Avengers now?)

There was no phrase on after we may hear extra in regards to the Tomb Raider mission, or when it would see launch.